She designs sound for a variety of contexts such as films, virtual reality, games and installations. Her practice focuses on immersive sound and its remarkable use as a tool for storytelling. She has a keen interest in collaboration and enjoys pairing her ideas and skills with artists from other disciplines. Similarly, she is enthusiastic about developing interactive experiences where the user may bean active participant in the sonic output. This is the reason why she is currently mostly interested in game audio and interactive media projects, especially VR.